From Mother May I to Twenty Questions and Name That Pop Star, we've collected activities that you can use at any party to keep your guests occupied and happy.

Below you'll find a great selection of party activities whether you're throwing a party for your seven-year-old or 17-year-old.

Games to keep the most active group of children occupied and happy.

1. Mother, May I?
There is a goal line and a starting line. The player who is "Mother" stands at the goal line. The "Mother" addresses one player at a time to "Take one giant step" or "Take 5 baby steps" or "Skip three steps", etc. That player must remember to say "Mother, May I?" and wait for permission before he can advance. If the player forgets to ask permission first, he must return to the starting line.

2. Animammal Conference
Each person is given a cut-out piece of construction paper with the name of an animal. Then pairs are selected so that, for example, a Kangaroo and a giraffe are together. Each pair creates a name of their animammal (e.g. Giraffaroo). Pairs can then set out to try and guess the names of other animammals in the group.

3. Red Light, Green Light

4. Duck, Duck, Goos

5. Poo Kitty
Arrange the group in a circle with a blindfolded player in the center. Then have the players move around the circle very quietly. The blindfolded player should approach the circle in any direction and secure a victim who, in a disguised voice, says 'poor kitty' and then imitates the 'meow' of a cat. If the blindfolded player fails to identify his prisoner, he releases him and the game continues.

Catch the Balloon
Arrange the players in a circle on the floor and have them number off. Put the highest number in the center to act as 'it'. "It" holds a balloon and calls out a number while dropping the balloon to the floor. The holder of that number then tries to catch the balloon before it touches the floor. If the player is successful 'it' tries another number. If the balloon touches the floor then that player is "it".

7. Pass the Sand
Divide the group into two teams and line them up. Have the person in each line grab a handful of sand from a container. They must pass the sand to the next player, who passes it to the next, and so on down the line. When the sand reaches the last player, he/she pours what is left of it on a plate. The team with the most sand wins the game.

8. Pop the Piranha
Inflate balloons and tie them off. Using black felt-tip permanent markers, draw fish faces on the balloons. Toss balloons into the kiddy pool, one for each child. On the word "Go!" have the kids jump into the pool and try to grab/pop a wet and slippery balloon.

9. Poison
Someone stands between two bases. In our backyard we made the "bases" a fence at one end of the yard and a brick wall at the other end of the yard. The player is allowed to move anywhere between those 2 bases. He is given a ball, and his goal is to try to hit at least one of the people while they are running from base to base.

10. Ten Questions

From Twenty Questions to Red Rover, activities for your pre-teen audience.

1. What's My Line?
The children sit in a circle. One player leaves the room, while she is away the others decide what she should be when she returns. If they decide on a Rock star, for example, they call her back and she has to ask each player in turn what she has to buy for herself.

2. Twenty Questions

3. Red Rover

4. A.B.C. Ship
Players form a circle with the parent or helper. Starting with the child on the parent's left each player has to say in turn:
- The name of a ship - Arcadia
- The name of the Captain - Alex
- Sailing from Port - Aberdeen
- Sailing to Port - Alexandria
- With a cargo - Apples

5. Back-to-Back Balloon Pop
Have the pairs stand in a line or circle back to back, with a balloon held between their backs. On the leader's signal, the players press together, trying to burst their balloon.

6. Buzz-Bomb Balloon
All players inflate their balloon. The players release their balloons in the direction of the target.

7. Tug of Water
Set up the sprinkler in the middle of the lawn and turn it on. Divide the group into two teams and have each team hold an end of the garden hose or a rope. On the word "Go!" have the teams try to pull their opponents into the sprinkler.

8. Scavenger Hunt

9. Keep It Dry
Give each player a small object that changes when it gets wet, such as a stone, cotton ball, or a marshmallow. Players must try to swim from one end of the pool to the other without getting their object wet. The swimmer with the driest object wins.

10. Catch the Balloom
Arrange the players in a circle on the floor and have them number off. Put the highest number in the center to act as 'it'. "It" holds a balloon and calls out a number while dropping the balloon to the floor. The holder of that number then tries to catch the balloon before it touches the floor.

If you thought the only game your teen would play was about their curfew, you've got t try one of these.

1. Suck And Blow
Make everyone sit in a circle going male, female, etc. Get a playing card (normal sized).

Put the card on your lips, the flat side not the edge, and suck in air so it sticks to your lips. Then pass to the person next to you. They have to suck the card onto their lips and pass to the next person. Continue the game around the whole circle. If you drop the card, you'll most likely kiss the person next to you. Go until you make 3 consecutive misses in a row. The last 2 people who drop it must do a forfeit.

2. Name That Pop Star
Get a dish and put in some names of pop stars on pieces of paper. Ask your guests to take it in turns to pick one out and then to sing a verse of one of their songs. The other guest must try to guess the pop star.

Sit in a circle and whisper to the player on your left the name of a film, book, or song. The player must then step into the circle and mime it for everyone to guess.

4. Green Glass Door
All you do is try to figure out what's behind the green glass door. See how in the name of the game every word has a double letter? Well the other people have to figure that out but they cannot shout it out or else the game is over.

5. Who Knows Susie Best
Make up a whole bunch of questions about the Birthday boy or girl, or anyone you like. Divide the guests into teams. Each team has markers and paper for their answers. The winners are the team with the most correct answers.

6. Scavenger Photo Hunt
You can have clues of what the players have to hunt for and they have to take a picture to prove it (digital is best).

Find as many balls as you can - the more the better. Any ball will do. Map out a rough area using anything you want for 4 corner flags. At the half way line, place the balls in a line across the area. On the whistle or word go, everybody must rush to the balls and do everything they can to get as many balls as possible back to their end of the area. Once the ball is touched down at their end, it goes out of play. When you get a ball back you can go back for more. When all the balls are out of play, the whistle is blown, and the winning team is the one with most balls.

Have your guests sit down with a pad of paper each, and a pen or pencil. Ask them all to put the pad on top of their head, and tell them to begin drawing their dream date by making a circle for the head. They now have to put their hand down and then tell them to draw a line from the circle for the dream date's body. The guest with the best looking dream date wins.

9. Angels and Detectives
First select a narrator. The narrator asks all of the other players sit in a circle and close their eyes. She/he then taps three random people on the head:

- once for murderer,
- twice for angel, and
- three times for detective.

He then tells everyone to go to sleep, or shut their eyes. The narrator now says "Murderer awaken." The murderer opens their eyes. "Who would you like to kill?". The murderer points to any person in the circle, and then closes his eyes.

Then the narrator says, "Angel, awaken - who would you like to save?" and the angel does the same thing, pointing to any person in the circle that he would like to save.

"Detective, awaken - who would you like to suspect?".

Then everyone opens their eyes. If the murderer killed a person, that person is now announced to be dead and is not part of the next round. However, if the angel saved the person who the murderer was trying to kill, they are saved and are not killed. When the detective suspects the correct murderer, he wins the game, but not if the murderer can kill him first.

10. Kiss the Poster
Get a nice poster of your favorite pop star or celebrity. Then all the girls put different on lipsticks and take it in turns to be blindfolded. They must then kiss the poster. The person who kisses closest to the celebrity's lips gets to take the poster home and wins a small prize!